Moin,
im ORBX Forum gibt es eine Menge an Vorschaubildern des neuesten Werkes zu sehen.
Ich habe mir mal ein paar "ausgeliehen"
Diese Bilder stammen allesamt aus dem ORBX Forum und sind nur ein kleiner Teil dessen was gezeigt wird.
Wer mehr sehen möchte der schaue hier
https://orbxsystems.com/forum/…rth-the-complete-package/
ZitatAlles anzeigenEU Netherlands TrueTerrain!
G'day All,
Whilst John has been mercilessly teasing you all with early alpha shots, the team are very proud to officially present the first of our next generation of region products; Orbx Netherlands TrueEarth! This is a game-changing product for the team; for the first time we are combining the full suite of features from our FTX Region sceneries, with a completely photoreal terrain base, a feature previously limited to our airports. It is important to understand that Netherlands TrueEarth is far more than a traditional photoreal product; comprehensive (and complete) building and vegetation placements, thousands of hand-placed landmarks and POI, complete seasonal and night variations, integrated GIS components and hand-edited textures only scratch the surface of the complete feature list. Ground-breaking technology has gone into bringing you the most detailed and accurate terrain product ever seen in a flight sim to date; we are very excited at what this product represents.
Orbx TrueEarth
TrueEarth is the name that we will be giving to our new line of photoreal region products. An Orbx TrueEarth scenery will combine the best features found in existing Region products, with the added benefit of full photoreal terrain. Many of the components found in TrueEarth packages are a natural evolution from our existing lines; for example we are leveraging CityScene technology found in CityScene Gold Coast, expert GIS technology found in our latest Regions, advanced night lighting from Orbx Global Base and openLC, propitiatory autogen techniques previously seen at Innsbruck, Berlin (GEN) and Munich (GES), and many more. TrueEarth regions will also sit alongside landclass-based regions; both types of Regions will be continued to be developed into the future. As John has already mentioned in other discussions, several other TrueEarth titles are currently in production for locations in Europe and the United States.
Orbx TrueEarth pricing will mirror our existing regions; Netherland will be released for AUD$54.95 (~USD$42 / £30 / €34 )
Netherlands TrueEarth
As our first TrueEarth photoreal region, Eugene and the team have pulled out all the stops to bring the best product possible.
Rather than describe all the details (there are just too many!), please find a partial feature list below:
- The entirety of Netherlands depicted in complete detail!
- 85,000km2 of photoreal terrain at 1m resolution (nb the same resolution as traditional landclass textures)
- Complete seasonal variation: 5 hand-coloured seasons!
- Full 3D night lighting and night ground textures
- 43 updated airports, including 18 not found in the default scenery.
- CityScene building technology for all major cities, towns, villages and urban areas. CityScene tech improves on traditional autogen by adding unusual footprints, higher detail (roof details etc) and better long-range visibility
- Incredibly dense autogen vegetation. Far superior to automated OSM technology, our agn is compiled from multiple data sets, and hand-edited to ensure maximum fidelity, accuracy and density.
- Beautifully edited terrain textures - colourised, edited, cleaned up. Blemishes such as cloud cover, water sun glare, seamlines, discolouration and some vehicle footprints have been removed. Colour palettes have been edited to match Orbx Global texture sets.
- Custom-painted rural variations, including tulip fields during spring
- Ultra HD mesh at 5m resolution. Netherlands may be flat, but incredible details such as tailings dumps, sand dunes and even highway overpass ramps are visible
- Accurate road, waterway, bridges, transmission line and other vector/GIS components. Road AI traffic also included to regular Region standards
- Beautiful custom building textures for all autogen buildings
- Hundreds of custom landmarks and POI
- Traditional Dutch windmills
- Major churches and cathederals custom modelled
- Custom models for all major TV and radio masts
- Many major bridges custom designed
- Custom ship models unique to Netherlands
- Thousands of hand-placed wind turbines, refineries, harbours and other library objects
- Hand-edited and colourised water textures, including complete watermasking
- Fully compatible with neighboring regions (GES, GEN), Orbx Global and OpenLC Europe
- Netherlands will launch for AUD$54.95 (~USD$42 / £30 / €34 )
The Netherlands TrueEarth Team
As to be expected from such a huge project, many developers have been working tirelessly to get Netherlands prepared for you all. First and foremost, Netherlands TrueEarth is the brainchild of Eugene Krikunov, the lead developer of many other best-sellers such as Global Base and our Open Landclass series. Holger Sandmann has contributed his considerable GIS expertise to the scenery, in between his long list of other projects. Chris Clack and Neil Hill bring the airports of the Netherlands to life; as our regular "region airports" specialists, their work can be found at each landing zone around the country. Richard Bui, Frank Schnibben and Sylvain Delepierre are the "special detailing" team; the custom landmarks, ships, bridges, radio towers, windmills and thousands of other custom placements are their work. Frank has also designed the custom building autogen texture sets found exclusively within this region. Finally, Allen Kriesman has brought components of his CityScene technology over to the urban and city centres of Netherlands.
Iain Emms and John Lovell have been hard at work capturing many facets of the Netherlands, please find a small taste of the screenshots below.
As always, we don't give any release dates. The team are working extremely hard in the background; we look forward to sharing more info with you over the coming weeks. Most importantly for you guys, Emmsie and JL will be posting even more shots later in the week... but in the mean time, enjoy!
For a complete list of features (and preview screenshots), see Jarrad's post on our forum.